Let’s
increase the collaboration among our students? A brief view about some collaborative tools
for different educational purposes.
I’ve been presented to some
collaborative tools that could be very interesting to apply in my classes
toward to motivate and engage students in different ways. I’ve realized the
teachers of Tampere University of Applied Sciences try to introduce their classes with a warm-up activity using some of
these tools. Beyond the using of specific collaborative tools to make their
classes more attractive, all TAMK teachers I’ve seen have used a learning
management system (Moodle) to foster a blended learning environment.
The padlet tool (padlet.com) é a
platform that allows people to collaborate their thought on a common topic. We
used this tool in two situations, at the first one Sisko asked us to write our
name in a Brazil map to represent where we live and at the second situation
Leena requested us to resume in few words one relevant learning experience of a
colleague in the last six months. This tool seems extremely suitable to ice
breaking of students at the beginning of the course and to engage students in
specific situations of the class.
I have used tools to construct mind
and conceptual models for a long time especially in research tasks. Assuming the
role of student, I have realized that I could use this tool to resume and to
structure ideas from readings, presentations, discussions and others. The tool
coogle.it allows that users work collaboratively designing mind maps and I have
made a lot this.
There is a world tendency to apply
gamification in education and I have seen this process a lot with different
teachers in TAMK. Leena organized a
game, like a pop quiz, using a tool called kahoot (kahoot.it). I have thought
it should be an excellent strategy to start some classes, addressing contents
read by students previously. Kahoot tool foster some king of competition among
students at the same time that the teacher is able to accompany the overall
knowledge about a specific content. There are two user interfaces, one is
offered to the person who will create the game (survey) and another to the
game’s participants. Participants must create a nickname and immediately he
becomes a game player. The game’s owner has different visualizations to
accompany the players’ performance. If the game’s owner desires, he/she can
exhibit the participants ranking after each question.

Sami show us a tool very interesting
for collaborative interpretation of texts (prism.scholarslab.org). He provided
an scientific paper on prism tool and asked us to mark parts of the text that
we agree, parts that we disagree and parts that we believe should not have
enough information. After that, we could see the marked parts of the text
considering the suggestions of everyone who had collaborated.

Sami
and Hanna offered us a workshop about Flipped classrooms where they could show
us many authoring tools with different examples. After that, they divided us in
groups to create an object learning that could be used in a flipped class. It
was an amazing experience when I could learn a lot, in addition to seeing the
amount of possibilities to apply that acquired knowledge in my classes in
Brazil. Flipping some of my classes’ materials will allow the students to
develop more practice during the classes and foster environments for them learn
by themselves. In this activity we use different resources from Powerpoint,
YouTube, Screencast-o-matic and Playposit. The result of our work can be seen
in:
https://www.playposit.com/delivery/206400/405872/why-is-good-teams-communication-important-in-a-project