Project-based learning in practice: The MIRAMI Method
Overview, impressions and inspiration.
At the beginning we were
presented to the teachers and advisors that will teach/guide us during our
training at TAMK. One teacher call my attention because in few words he
presented himself and his role at VET mentioning terms like agile process,
information systems, learning by doing, students motivation,
etc. Immediately I became interested and anxious for understanding more
about the project that has been developed and oriented to BIS 1st year
students.
The MIRAMI Method has been
applied in 1st year students of Business Information System (BIS) Bachelor's
Degree for 4 years. The MIRAMI Method has implemented an approach to unify
courses from 1st year of BIS around the development of a complete game project.
Altogether there are about 15 teachers involved with this project every year
and they need to work together to reach satisfactory outcomes. Teachers have
used some traditional lectures with collaborative approaches through blended
learning focused in a common learning outcome. One principle I have
appreciated in MIRAMI method is: "Coaching and team working more them
teaching and individual working."
The student should deal with
many abilities like leadership, autonomy, teamwork and others to succeed. The
MIRAMI Method uses a Project-based learning approach combining principles of
pedagogy, software development, management, gamification, coaching and others
to motivate and engage the students through the development of a game from a
demand of a real company.
In IFPB context, we have faced
to a high dropout rates of ICT students along the first year of their courses.
The project I submitted to CNPq to develop in partnership with
Finnish orientation try do find out solutions to this challenge. Being aware about MIRAMi Method has been a great inspiration to me. As Rami said, it is not an easy task to convince our colleagues to work together and try to transform our learning practices, therefore I think I could begin with one or two colleagues and attempt to reach innovative and successful learning outcomes.
How has this course
been operationalized?
The Business Information
Systems is a 3.5 years course and the MIRAMI Method has been implemented only
at the first year. At the first semester the students have been faced with some
subjects that will support their work at the second semester. The teachers of
the first semester have not only employed traditional lessons model, the
students are encouraged to learning by doing and adopting collaborative tools.
At the beginning of the second
semester, the students attend to a kick off day, when they need to decide their
groups and apply for some roles, for example programmer, web designer, scrum
master and others. Depending the role, the students should study specific
subjects more deeply. In a informal talking with BIS students, they said the
programmers have the possibility to attend to a intensified course of
programming language Android. The teams just have between three and four months
to design and develop the game.
BIS students study together the
first year, after that, they need to choose a specialization among game
production, software production, network services, web services and
entrepreneurship, that must be studied on remaining 2.5 years of the course. At
the final of the first year the students need to apply for a specialization and
they are selected by their grades on 1st year. Considering that rivalry for a
desired place, the competition climate sometimes is not healthful. On
the other hand, the students said they learn to work as a team and it's quite
common members of a team help colleagues from other teams when they are in trouble.
Learning SCRUM
through a Game
We had two meetings to
understand and reflect about the MIRAMI Method. Rami Lehtinen, the method
inventor, gave us some explanation about BIS and the MIRAMI Method at the first
moment. At the second, he planed a game to teach us about SCRUM, an
iterative and incremental agile software development framework for
managing product development. Rami divided everyone in groups of four. The
groups should apply the SCRUM to solve some problems in a defined time. Group members
should assume SCRUM roles and work as a team.
As I were familiarized with
SCRUM, when Rami proposed the game I felt unmotivated, but for my surprise, the
game was able to engage everyone on the SCRUM steps, including me. It was my
first contact with a project-based learning in practice and we were part of
that process. In my opinion, everyone could learn SCRUM by doing. Moreover,
that situation was significant to get together the VET group.
We had a moment more to analyze
what we had learnt and to deepen about SCRUM and MIRAMI Method. Rami showed us
the games developed in 2015 and reinforce the invitation to GAME EXPO 2016.
I've been amazed with the quality and creativity of the games, all them have
been available on Google Store to download. The teams need to work so hard
dealing with different competences related with game production, e.g,
programming, web design, trailers creation, project management, deployment
process, networking, innovation, etc. I could observe the students were
too focused and motivated to present their games on the GAME EXPO.
At the beginning we were
presented to the teachers and advisors that will teach/guide us during our
training at TAMK. One teacher call my attention because in few words he
presented himself and his role at VET mentioning terms like agile process,
information systems, learning by doing, students motivation,
etc. Immediately I became interested and anxious for understanding more
about the project that has been developed and oriented to BIS 1st year
students.
The MIRAMI Method has been
applied in 1st year students of Business Information System (BIS) Bachelor's
Degree for 4 years. The MIRAMI Method has implemented an approach to unify
courses from 1st year of BIS around the development of a complete game project.
Altogether there are about 15 teachers involved with this project every year
and they need to work together to reach satisfactory outcomes. Teachers have
used some traditional lectures with collaborative approaches through blended
learning focused in a common learning outcome. One principle I have
appreciated in MIRAMI method is: "Coaching and team working more them
teaching and individual working."
The student should deal with
many abilities like leadership, autonomy, teamwork and others to succeed. The
MIRAMI Method uses a Project-based learning approach combining principles of
pedagogy, software development, management, gamification, coaching and others
to motivate and engage the students through the development of a game from a
demand of a real company.
In IFPB context, we have faced
to a high dropout rates of ICT students along the first year of their courses.
The project I submitted to CNPq to develop in partnership with
Finnish orientation try do find out solutions to this challenge. Being aware about MIRAMi Method has been a great inspiration to me. As Rami said, it is not an easy task to convince our colleagues to work together and try to transform our learning practices, therefore I think I could begin with one or two colleagues and attempt to reach innovative and successful learning outcomes.
How has this course been operationalized?
The Business Information
Systems is a 3.5 years course and the MIRAMI Method has been implemented only
at the first year. At the first semester the students have been faced with some
subjects that will support their work at the second semester. The teachers of
the first semester have not only employed traditional lessons model, the
students are encouraged to learning by doing and adopting collaborative tools.
At the beginning of the second
semester, the students attend to a kick off day, when they need to decide their
groups and apply for some roles, for example programmer, web designer, scrum
master and others. Depending the role, the students should study specific
subjects more deeply. In a informal talking with BIS students, they said the
programmers have the possibility to attend to a intensified course of
programming language Android. The teams just have between three and four months
to design and develop the game.
BIS students study together the
first year, after that, they need to choose a specialization among game
production, software production, network services, web services and
entrepreneurship, that must be studied on remaining 2.5 years of the course. At
the final of the first year the students need to apply for a specialization and
they are selected by their grades on 1st year. Considering that rivalry for a
desired place, the competition climate sometimes is not healthful. On
the other hand, the students said they learn to work as a team and it's quite
common members of a team help colleagues from other teams when they are in trouble.
Learning SCRUM through a Game
Learning SCRUM through a Game
We had two meetings to
understand and reflect about the MIRAMI Method. Rami Lehtinen, the method
inventor, gave us some explanation about BIS and the MIRAMI Method at the first
moment. At the second, he planed a game to teach us about SCRUM, an
iterative and incremental agile software development framework for
managing product development. Rami divided everyone in groups of four. The
groups should apply the SCRUM to solve some problems in a defined time. Group members
should assume SCRUM roles and work as a team.
As I were familiarized with SCRUM, when Rami proposed the game I felt unmotivated, but for my surprise, the game was able to engage everyone on the SCRUM steps, including me. It was my first contact with a project-based learning in practice and we were part of that process. In my opinion, everyone could learn SCRUM by doing. Moreover, that situation was significant to get together the VET group.
We had a moment more to analyze
what we had learnt and to deepen about SCRUM and MIRAMI Method. Rami showed us
the games developed in 2015 and reinforce the invitation to GAME EXPO 2016.
I've been amazed with the quality and creativity of the games, all them have
been available on Google Store to download. The teams need to work so hard
dealing with different competences related with game production, e.g,
programming, web design, trailers creation, project management, deployment
process, networking, innovation, etc. I could observe the students were
too focused and motivated to present their games on the GAME EXPO.



Excellent reflections, Francisco. I can see you enjoy organizing your thoughts in writing. The pictures make the blog really alive!
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